Esports and technology programs for schools
Esports arenas, classroom labs, a CTE-aligned curriculum and the technology behind them. One vendor designs the facility and supplies all of the equipment, for K-12 schools, colleges and universities across the US.



- Beardsley School District
- Mojave River Academy
- Carlsbad Parks and Recreation
- Escondido Parks and Recreation
- Bessemer Housing Authority
Start here: pick your space
Most schools begin with one of two rooms, and both can be taught in with the same curriculum. Pick the one that fits your program, or tell us your vision and we will help you decide.

Esports arena
A competition stage, shoutcast booth, live streaming and show lighting, with a classroom that earns its keep all day.
- Stage and spectator seating
- Broadcast and live streaming
- Q-SYS sound and show lighting
- Connected CTE classroom
Esports lab
A classroom-sized room for clubs and daytime classes, on the same diskless PCs as an arena. Many schools start here and grow into an arena.
- 12 to 24 stations
- Central management
- Team display
- Room to grow
Curriculum
The Scholastic Esports Career Pathway: an 18-week, 85-lesson, CTE-aligned elective that teaches the jobs behind esports.
- 12 competencies
- T.E.A.M. framework
- 1.0 credit elective
- No prerequisites
All solutions for schools
Spaces, curriculum, technology and the help to fund and buy them, in one place. Pages marked available are live today. We are launching a dedicated page for each one, and in the meantime you can ask us about any of them. For the full equipment list, see our hardware page.
Esports arena
A competition stage, shoutcast booth, live streaming and show lighting, with a classroom that works all day.
ExploreAvailableEsports lab
A classroom-sized room for clubs and daytime classes, built on the same diskless PCs as an arena.
ExploreCTE computer labs
Game design, digital media and CAD labs with the graphics power the coursework needs.
Diskless lab retrofit
Keep the PCs you already own. Add a boot server and central management so one update reaches every station.
ExploreBroadcast and media studio
Cameras, audio and production tools for student news, podcasting, video production and live streams.
Performance and presentation spaces
A stage with real sound and lighting for talent shows, lectures, assemblies and awards nights.
College and university esports
Larger arenas with tiered seating, LED video walls, bigger production suites and scrim rooms.
Scholastic Esports Career Pathway
An 18-week, 85-lesson, CTE-aligned elective that teaches the jobs behind esports.
ExploreStarting a school esports program
Teams, coaches, game lists, staffing and what to plan before you buy anything.
Gaming PCs
Custom-built, burn-in tested stations with one spec on every station, ready for diskless boot.
ExploreAvailableDiskless servers and software
A central server and management software, so one update reaches every PC and every restart is clean.
ExploreAvailableNetwork
Enterprise gateways, switches and Wi-Fi designed for gaming traffic, managed from one screen.
ExploreQ-SYS audio and AV over IP
Networked audio, video and control for stages, studios and classrooms. We are Q-SYS authorized.
Security cameras
AI-powered cameras from Turing AI that protect the equipment and the people in the room.
ExploreAvailableFurniture
Gaming desks and chairs built for long sessions, branded to your school.
ExploreAvailableFunding guide
Perkins V, Title IV-A, state CTE grants, bonds, foundations and sponsors, and how schools combine them.
ExploreAvailableHow to buy
Purchase orders, net terms, W-9, tax-exempt orders, sole-source letters and bid responses.
ExploreAvailableFinancing
Equipment financing and leasing so you can open with the full room.
ExploreFor architects and construction managers
System reference sheets, weights and mounting, rack elevations, and power and cooling loads for your drawings.
Architectural design
Floor plans and venue design with the technology planned in from day one.
ExploreAvailableManaged IT support
Game updates, patches and troubleshooting handled for you.
ExploreNothing matches that search. Try a different word, or ask us and we will point you to the right page.
What are you building?
Every school is different. Pick what you have in mind to see the pages and solutions that usually go with it.
A club or classroom lab
Clubs, a few teams and daytime classes in one room.
A lab is a classroom with great computers. It runs clubs and league matches after school and game design, IT or media classes during the day, on PCs managed from one server.
Pills with an arrow are live pages. Dashed pills are coming soon, and you can ask us about them in the form below.
A school arena
A stage, a booth and a classroom that works all day.
School arenas add a stage, seating, a shoutcast booth and broadcast. The same diskless PCs run the classroom, while audio, cameras and lighting turn the room into a venue on event night.
Pills with an arrow are live pages. Dashed pills are coming soon, and you can ask us about them in the form below.
A CTE program
A pathway students can take for credit.
CTE programs need a room built for teaching and a course that fits an approved pathway in IT or Arts, Media and Entertainment, plus a clear way to fund the equipment.
Pills with an arrow are live pages. Dashed pills are coming soon, and you can ask us about them in the form below.
A college or university
Larger rooms, often part of a construction project.
Colleges and universities usually build bigger arenas with tiered seating, video walls and production suites, often with an architect leading the design and the technology integrator on the team.
Pills with an arrow are live pages. Dashed pills are coming soon, and you can ask us about them in the form below.
Upgrading existing PCs
Good PCs that are hard to manage by hand.
If your PCs are good enough, a boot server, a better network and central management can make one update reach every station, without replacing the hardware.
Pills with an arrow are live pages. Dashed pills are coming soon, and you can ask us about them in the form below.
A course that teaches the jobs behind esports
The Scholastic Esports Career Pathway is an 18-week, 85-lesson elective built from more than a decade of running esports centers. It is aligned to CTE pathways in Information Technology and Arts, Media and Entertainment, earns 1.0 credit and needs no prerequisites. It works in person, hybrid or remote, and with the technology a school already has.
Technical proficiency
Students move from using technology to building it: network configuration, streaming bitrates and PC component compatibility give them real technical skills.
Emotional intelligence
Esports is a high-pressure environment, which makes it a practical way to teach self-regulation, empathy in victory and defeat, and leadership under pressure.
Analytical thinking
Students analyze game data, solve strategic problems in real time and review recorded matches to critique performance, a direct parallel to business analytics.
Media and communication
The industry runs on content and clear communication. Students practice live commentary, tournament proposals and sponsorship decks.
12 competencies, three domains
Eight career pathways
Funding and buying
Most school programs are funded from more than one source. These are the ones schools use most often, and we can help you write the funding narrative.
Perkins V
Federal CTE funding. Programs tied to an approved CTE pathway in IT, media or broadcast production can be a strong fit for equipment and curriculum.
Title IV-A
Student Support and Academic Enrichment funds support well-rounded education and the effective use of technology. Schools often pair it with other sources.
State CTE grants
Many states fund CTE programs directly. In California that includes the CTE Incentive Grant and the Strong Workforce Program.
Bonds and facilities funds
When a space is part of a renovation or new building, construction and equipment may be covered by a local bond.
Foundations and sponsors
Local foundations, internet providers and businesses have funded school programs through grants, sponsorships and naming rights.
E-Rate
Category 2 may help with eligible internal network equipment such as switches and Wi-Fi.
Simple for your business office
Your purchase never has to work around your rules. If it needs a bid, we respond to it. If it qualifies for sole source, we help you document why. We can set it up as a single purchase order if that suits your business office.
- Purchase orders accepted
- Net terms by arrangement
- W-9 on request
- Tax-exempt orders
- Sole-source letters when your purchase qualifies
- Bid and RFP responses
- Help writing funding narratives
- One vendor for design and equipment
One vendor, from the first sketch to opening night
Most school technology projects split design, equipment and support across several companies. We do all three, so there is one team that knows the whole room and one call when something needs attention.
Design the facility
Layouts, zones, networks, power and cooling loads, and architect-ready drawings.
Supply all the equipment
PCs, servers, network, audio, video, lighting, security and furniture, procured and delivered for you.
Build and test
We build the PCs ourselves and test every one before it ships.
Deploy with local partners
Licensed local partners install on site, and we program and configure the systems remotely.
Train and support
We train your staff, then stay on for updates, troubleshooting and managed IT.
Teach with it
A CTE-aligned curriculum turns the room into a classroom every period.
Schools and centers we have designed and built
From a three-campus district to a 48-station arena, these projects started with a conversation about a vision.
Beardsley School District
Bakersfield, CaliforniaGaming PCs, a central boot server and management software deployed across three K-12 campuses, with our esports curriculum licensed for the district.
District esports arena
California public charter school48 stations, 42 of them diskless, two networks, a broadcast-ready stage with theatrical lighting and a connected CTE classroom.
BHA Dream Center
Bessemer, AlabamaA three-floor community esports and technology center for the Bessemer Housing Authority, including a digital literacy classroom. We designed the computing systems for 48 workstations.
Everyone on campus who touches the project
A school technology project crosses more departments than almost any other purchase. Each one needs something different. Pick a role.
What they need
They ask three questions: what does it do for students, what does it cost, and is it a responsible use of public money. They want to see daytime use, career outcomes, a clear total and a realistic schedule.
What we give them
A plain-language project summary, a clear total and a plan that shows how the room is used every day, not just on match nights.
Read nextWhat they need
They need the arena to support an approved pathway, with a course students can take for credit and equipment that matches what the industry uses. Funding often runs through their office.
What we give them
A room designed for teaching, the Scholastic Esports Career Pathway curriculum, and help writing the equipment case for Perkins V and state CTE funds.
Read nextWhat they need
They own the network and the security policy, and they will support the room long after we leave. Their questions are about VLANs, firewall rules, imaging, admin access and who fixes what.
What we give them
Topology diagrams, a VLAN and port plan, diskless management so one setup covers every station, full admin control for their team and documented support.
Read nextWhat they need
They worry about power, cooling, structure, after-hours access and how the room gets cleaned with dozens of desks and cables on the floor.
What we give them
Power and cooling loads by zone, weights and mounting details for every display and truss, a rack elevation and cable management that keeps floors clear.
Read nextWhat they need
They need the purchase to fit procurement rules and the fiscal calendar, with paperwork that holds up in an audit.
What we give them
Purchase orders, net terms, a W-9, tax-exempt handling, sole-source letters when the purchase qualifies, bid responses when it doesn't, and a single purchase order if that suits your office.
Read nextWhat they need
They run practice, manage the game list, travel with teams and often end up running match day. They need the room to be simple to operate.
What we give them
Training on daily operation, one-button show control, center management for logins and schedules, and a support line when something goes wrong.
Read nextQuestions from schools
What does GameSync do for schools?
We design esports arenas, labs and technology spaces and supply all of the equipment, so one vendor handles the design and the procurement. We also offer a CTE-aligned curriculum, training for your staff and ongoing support.
What is the difference between an esports arena and an esports lab?
A lab is usually a classroom-sized room that also works as a computer lab. An arena adds a stage, spectator seating and a broadcast setup, and it often hosts events for the whole community. Many schools start with a lab and grow into an arena.
Do you offer a curriculum?
Yes. The Scholastic Esports Career Pathway is an 18-week, 85-lesson, CTE-aligned elective with 12 competencies. It earns 1.0 credit and needs no prerequisites.
Can the same room be used for regular classes?
Yes, and we recommend it. The same PCs run game design, video editing, CAD and other demanding software. A connected classroom lets an arena work all day, not just on match nights.
How do schools pay for this?
Common sources include Perkins V and state CTE grants, Title IV-A, local bonds when the room is part of a renovation, foundations and local sponsors. E-Rate may help with eligible network equipment. We can help you write the funding narrative.
Which games do students play?
Your district and your league decide. Most school leagues use titles rated E or T, and we set up the stations and the management software so students can only run the games you approve.
Do you work with architects and construction managers?
Yes. When a room is part of a renovation, we join the design team as the technology integrator and supply the documents your architect needs, such as system references, weights, mounting details and rack elevations.
Who installs the equipment?
Licensed local partners deploy the equipment on site, including electrical work and cabling where your state requires it. We design the systems, program and configure them remotely, and train your staff.
Can our IT team manage it?
Yes. With diskless management your team updates one server instead of every PC, and every restart returns a station to a clean state. We document every system, your team keeps administrative control, and support plans are available.
Can you supply laptops and Chromebooks too?
Yes. We can supply laptops, Chromebooks and classroom desktops, set up and shipped anywhere in the US, with or without an esports room.
Do you handle school purchasing paperwork?
Yes. We accept purchase orders, offer net terms by arrangement and provide a W-9, tax-exempt handling, sole-source letters when your purchase qualifies and responses to bids and RFPs.
Is the consultation free?
Yes. Tell us your vision and we will set up a free consultation to talk through your goals, your space and which solutions fit. Detailed design work for a specific space, such as layouts, network and power planning and full equipment lists, is part of our paid consulting.
Do you work outside California?
Yes. We work with schools across the US. We build and ship equipment nationally and work with licensed local partners for installation.
Why are some pages marked coming soon?
We are building a dedicated page for each solution. If you need one of them now, use the Ask about this button, and we will follow up with details and a free consultation.
Tell us about your vision
Use the form below. If you clicked Ask about this, paste your message into the message box, and we will get back to you to set up a free consultation.
Request Your Free Consultation
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