{"id":243536,"date":"2021-11-09T22:27:40","date_gmt":"2021-11-10T05:27:40","guid":{"rendered":"https:\/\/gamesync.consulting\/?p=243536"},"modified":"2023-02-10T22:34:41","modified_gmt":"2023-02-11T05:34:41","slug":"the-coronavirus-outbreak-could-help-mainstream-esports-acceptance","status":"publish","type":"post","link":"https:\/\/gamesync.consulting\/the-coronavirus-outbreak-could-help-mainstream-esports-acceptance\/","title":{"rendered":"The Coronavirus Outbreak Could Help Mainstream Esports Acceptance"},"content":{"rendered":"[et_pb_section fb_built=”1″ _builder_version=”4.16″ _module_preset=”default” global_colors_info=”{}”][et_pb_row _builder_version=”4.16″ _module_preset=”default” global_colors_info=”{}”][et_pb_column type=”4_4″ _builder_version=”4.16″ _module_preset=”default” global_colors_info=”{}”][et_pb_text _builder_version=”4.16″ _module_preset=”default” global_colors_info=”{}” text_font_size=”18px” text_line_height=”1.8em” header_2_font=”Poppins|700|||||||” header_2_font_size=”32px” header_2_line_height=”54px”]\n

Want to learn more about starting a gaming center?\u00a0Get a free consultation<\/a>.<\/p>\n

The COVID-19 coronavirus outbreak has had a massive impact on live events, including esports tournaments. Several events now stand canceled or have moved online to adhere to government guidelines of social distancing. Esports has a unique advantage over their physical counterparts during these trying times as they can go online and continue to provide quality entertainment to fans.<\/p>\n

The rapid rise of the COVID-19 coronavirus outbreak has forced governments all over the world to ban large gatherings, and in some cases, deny permissions for local events. IEM Katowice, ESL Pro League Season 11, ESL One Los Angeles and several FGC tournaments have been impacted due to the spread of coronavirus pandemic. Valve has also canceled the fourth Dota 2 Major and Minors of the 2019-20 DPC season.<\/p>\n

Esports Is Breaking New Records in 2020<\/h2>\n

The World Health Organization urges people to work from home whenever possible. Schools and colleges are shut down for indefinite periods as communities look forward to \u2018flatten the curve.\u2019 More people staying home has resulted in a massive rise in the number of people consuming online content. Playing and watching video games has seen an influx of people.Despite IEM Katowice moving to an online format, it recorded the largest viewership for a non-Major CS:GO tournament. PC Gaming platform Steam has seen steadily rising numbers and has already breached 22 million concurrent players at the time of writing.<\/p>\n

Games developer, Activision Blizzard,\u00a0apologized<\/a>\u00a0to Chinese gamers for the long queue times in World of Warcraft Classic. The reason for these long queue-times was the massive influx of players (old and new). To accommodate these additional players, Blizzard opened two new WoW realms, hoping to reduce the workload on their existing, popular realms.<\/p>\n

Another Chinese behemoth, Tencent Gaming\u2019s Honor of Kings, saw over 100 million players trying to log on to their servers. The global business downturn due to the coronavirus pandemic is an opportunity for game companies to establish their presence and increase their footprint in the industry. Tencent made more 55 games free-to-play to capture a more substantial portion of the Chinese market.<\/p>\n

\n